Traps are special squares in quests that will give you a malus once you step on them. Difficult quests tend to have more traps than easier ones. It is possible to nullify their effect by bringing units that possess a trap counter passive skill. Be aware though that traps also have levels and an unit might not be able to counter a trap if its level is too high.
Movement traps cost you 1 SP as well, but do not count as a turn (therefore not reducing an Active Skills cooldowns).
When using teleportation active skills is should be noted that if you are teleported onto a Block trap you will be launched back to the square you originated from. For example, if you use Heavenly Beast Gryps' Hawk Wing from the beginning of a floor and there is a Block trap in front of the gate you will be bounced back to the starting point.
Damage Traps[]
Note: If you to land on a damage dealing trap that deducts your HP to ≤ 0 it will result in a Game Over.
Land Mine
Level 1~5
Pushes you on a random adjacent square and deals damage according to its level.
Level 1
Reduces HP by 50 or 100 and pushes you onto a random adjacent square.
Level 2
Reduces HP by 200 or 400 and pushes you onto a random adjacent square.
Level 3
Reduces HP by 800 or 1600 and pushes you onto a random adjacent square.
Level 4
Reduces HP by 1600 or 3200 and pushes you onto a random adjacent square.
Level 5
Reduces HP by 6400 and pushes you onto a random adjacent square.
Animal Trap
Level 1~5
Deals damage according to its level.
Level 1
Reduces HP by 25 or 50
Level 2
Reduces HP by 100 or 200
Level 3
Reduces HP by 400 or 800
Level 4
Reduces HP by 800 or 1600
Level 5
Reduces HP by 3200
Hunger
Level 1~5
Decreases your SP.
Level 1
Decreases SP by 1
Level 2
Decreases SP by 2
Level 3
Decreases SP by 3
Level 4
Decreases SP by 4
Level 5
Decreases SP by 5~10
Money Waste
Level 1~5
Decreases the number of coins you obtained during the quest.
Level 1
Decreases number of coins obtained by 5%
Level 2
Decreases number of coins obtained by 10%
Level 3
Decreases number of coins obtained by 15%
Level 4
Decreases number of coins obtained by 20%
Level 5
Decreases number of coins obtained by 25% (variations of Lv.5 exist that can decrease number by 30, 35, 40, 45, and 50 percent.)
Environment Traps[]
Dark traps do not stack. If one is already in play when another is encountered it will be ignored.
Dark
Level 1~7
Hides every square's category for a number of steps (does not count battle turns)
Level 1
Hides square category for 2 turns.
Level 2
Hides square category for 3 turns.
Level 3
Hides square category for 4 turns.
Level 4
Hides square category for 5 turns.
Level 5
Hides square category for 6 turns.
Level 6
Hides square category for 7 turns.
Level 7
Hides square category for 8 turns.
State Traps[]
Poison traps do not stack. If one is already in play when another is encountered it will be ignored. Also, unlike Damage traps they will not result in a Game Over.
Poison
Level 1~10
Poisons you and reduces your HP every turn (both steps and battle turns)