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In certain quest dungeons enemies have a chance of using skills instead of a regular attack. These skills have different effects and can increase difficulty in battle. These effects will be summarized here. For specific details on skills used in a specific quest, please refer to that quest page.

Enemy skills were first introduced in Version 1.0.7 with 595-icon Ancient Shrine Hill's Ark.

Activation Overview[]

Some enemy skills must first have a requirement fulfilled before activating. These requirements are usually either: the enemies HP is a below a certain mark, or a certain number of turns have passed. For example, in 1009-icon Palace of Underground Agartha Amaymon can only activate his enemy skill Berserk: Gore if his HP is less than or equal to 25%, and he can only activate Berserk: Complete after 41 turns have passed. An enemy can also activate skills in an order, as seen in 343-icon Nightless Nightmare [Remake] were Walpurgis will follow a list of skills when her HP is is less than or equal to 20%.

However, instead of following a predetermined list, an enemy may also activate a skill at random. In 296-icon Utopia Avalon [Remake] Arthur has a 20% chance of activating one out of his four skills when faced with HP≤100%.

Note: The only skill that does not need a HP or turn requirement is a preemptive skill. Preemptive skills will be used in the beginning of a battle, before the player can make any moves. They can be only activated once and have vary in effects.

Types of Skills[]

Skill Effect Present in
Do nothing The enemy will do nothing for a turn. 296-icon343-icon436-icon534-icon595-icon625-icon752-icon864-icon893-icon963-icon1009-icon748-icon860-icon
Panel Change The enemy will change either all your panels or specific panels to random ones or set ones. 625-icon
Panel Break The enemy will deal damage and change your panels and either replace them with random ones or set ones. 296-icon343-icon436-icon534-icon625-icon752-icon864-icon893-icon963-icon1009-icon653-icon803-icon860-icon868-icon754-icon696-icon640-icon258-icon
Gravity The enemy will reduce your HP by a set percentage. 296-icon534-icon893-icon860-icon258-icon
Attack Up The enemy will increase their attack power by a set amount. 296-icon864-icon1009-icon
Defense Break The enemy will decrease the players defense by a set amount. 864-icon893-icon963-icon258-icon
Attack Break The enemy will reduce your attack by a set amount. This may either target all attack or a specific attribute. 296-icon752-icon864-icon893-icon963-icon860-icon
Poison The enemy will poison you or themselves for a set number of turns. Attack power of poison varies. 296-icon893-icon963-icon1009-icon860-icon
Active Skill Jamming The enemy will prohibit the use of active skills. 296-icon436-icon864-icon893-icon963-icon1009-icon860-icon
Recover The enemy will recover their HP or the players' HP. 296-icon893-icon803-icon
State Heal The enemy will dispell any abnormal states placed. 296-icon1009-icon
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