Choosing a Leader in Tutorial Scratch

During the tutorial, you will be allowed to use the Rare Scratch for free (Only  Fire ,  Water , and  Wind  units will be available in this one). To get a good start in Divine Gate, it is recommended to reset your data in the beginning (by either un-installing the application, or using the reset option in the Others menu) until you get a good starting unit from this scratch.

The strongest units in RS are ★5 (or ★★★★★), and among them the best for beginners are units that possess a Leader Skill that increases both Attack and HP. To help you make a choice, this article will present them, and will show the Friend Leaders you can use with them (in addition to the Leaders described below themselves).

Notes: - + = Advantage / - = Disadvantage / ~ = Depends on the situation. - Units with a (*) next to their icon in the Compatible Friend Leaders list have a Special Activation Leader Skill.

Last Updated: October the 29th 2015 (Last Unit Released:)

Mono-Elemental Leaders
+ More choice and variety for sub-units outside of RS

~ Will be strong against an element but weak against another

~ A mono-elemental team can get several hands with a few panels, but is susceptible to bad RNG (not getting the panels you need and thus not being able to attack at all during your turn) or dungeon maluses (e.g. Ancient Shrine Hill's Ark)

Race/Type Leaders
- Not all races have farmable sub-units always available (like Human and God). Check out what events are currently on and their rewards before making a decision.

~ Race teams might receive additional damage from enemies if your team includes an element it's strong against (when you have a Wind unit and you're against a Fire enemy for example), but they don't suffer from elemental weakness as much as mono-elemental teams do. Not completely helpless against an enemy because of its element.

~ Race teams usually need more panels than mono-elemental teams to get the same number of Hands, but they are less affected by bad RNG (you will most likely be able to attack at least once every turn with a race team).