Unit Details

Unit Details are where you can view a unit's info, from its name and level to its skills and profile. Each unit has different unit details, in-game you can only view these details in your unit list, catalog, or you can view your friends party leader details.

Status
The status screen is the first tab selected when you first arrive at the unit details. Status info viewed in the catalog is always the initial unit status, or the unit's status at level one.


 * 1) No - The unit's ID number, units are organized by their ID number.
 * 2) Lv - The unit's current level and its max level. As mentioned previously, if you are viewing a unit in the catalog they will be shown at level one, regardless of its level in your unit list.
 * 3) HP - The unit's current Health Points, each unit has a minimum and maximum number of HP. This maximum can only be increased by feeding the unit plus values.
 * 4) ATK - The unit's current Attack, like HP each unit has a minimum and maximum number of Attack. This maximum can only be increased by feeding the unit plus values.
 * 5) Name - The unit's name.
 * 6) Type - A unit's attribute. There are six different attributes: Fire (火), Water (水), Wind (風), Light (光), Dark (闇), and Void (無). In battle Fire is weak to Water but strong to Wind, Water is strong against Fire but weak to Wind, and Wind is weak to Fire but strong against Water. Light and Dark are both strong and weak against each other and neutral against other types. While Void has no advantage or disadvantage over any type.
 * 7) Cost - The unit's cost is how much a unit will "cost" to be added to your party. You cannot exceed your max cost, you can only increase cost by Ranking Up.
 * 8) Race - A unit's race, there are eight different races: Human (人類), Fairy (妖精), Demon (魔物), Machine (機械), Dragon (龍), God (神), and Enhance Material (強化合成用). Unlike Type there is no (dis)advantage between races.
 * 9) Rare - The unit's rarity, this can range from 1★ to 7★. Ideally, the higher the rarity the better the unit is.
 * 10) Next Lv - This displays how much EXP is needed to level up. Different units have different EXP Types and Curves, this determines how much EXP is needed to level up or max out. Once a unit is maxed out they can evolve if an evolution is available.

Skills 1

 * 1) Leader Skill - The unit's leader skill. Leader skills are passive skills that only activate if the unit is your leader, or your support in a quest. Not all units have leader skills.
 * 2) Active Skill - The unit's Active Skill. These skills are activated manually in battle, like leader skills not all units possess active skills.
 * 3) Lv.# - The active skill's level, the higher the level the lower the cooldown. All active skills have a max skill level, in this example the units skill level is one.
 * 4) ターン:# - The active skill's current cooldown. The cooldown is how many turns it will take to activate the active skill, in this example the unit's cooldown is 25.

Skills 2

 * 1) Normal Skill 1 - This is the first attack the unit performs in battle, to activate this skill you must simply match the panels according to the skill in the same hand. Normal skills can vary in power depending on the unit, attack power, boost squares, and hands done.
 * 2) NS1 Panels - The panels needed to activate the NS1. In this example, Elizabeth's NS1 can only be activated if two Void panels are placed in the same hand.
 * 3) Normal Skill 2 - This is the second attack the unit performs in battle. Usually NS2 skills require more panels than the NS1, are usually more powerful, attack on a wider range, or are healing skills. Not all units have a NS2, some instead might have a Passive Skill or none at all.
 * 4) NS2 Panels - The panels needed to activate the NS2. In this example, Elizabeth's NS2 can only be activated if two Heal panels and a Void panel are placed in the same hand.

Profile
The profile displays some flavor text about the Unit, it's the character's background story.