Questing

Basic Mechanics
When you're on a quest, there are two aspects to the game - moving on the quest board, and fighting monsters.

When you start, the quest board will look like the following:




 * 1) Current gold gained while on the quest
 * 2) Number of monsters obtained so far on the quest
 * 3) MENU button.  Pressing this will open the quest menu
 * 4) Current floor on the quest / Highest floor on the quest
 * 5) Key Squares - The key to open the door (in this image, the green cell to the upper right of the key)
 * 6) ! Squares - These squares have a chance to drop larger than normal amounts of gold, spawn a strong monster, or do nothing
 * 7) Normal square.  These squares can drop gold, spawn a monster based on the number of  stars in the square, spawn a trap, or do nothing.
 * 8) Your player icon.  The icon will change color and symbol based on which element your leader is
 * 9) Your player card.  In order you'll see
 * HP. Your current and maximum health. If this reaches 0, the quest is over!
 * SP. Your current and maximum SP. These are denoted by the 20 yellow squares. If at 0, each move costs 20% of your health! Moving without SP cannot kill you, though.
 * Your character icons. The furthest left icon is your friend or assistant, and the furthest right is your leader. In the corner of these icons is an element symbol. When flashing, your pet card's active skill is ready.

To progress in the board, you must tap an adjacent square to move your icon. The goal is the door directly across from where you spawn.

The door will start locked, and you must get the key hidden on key squares to proceed to the next floor, or the boss of the quest. Initially, there will only be one key square per quest, and it will hold the key to "Move on!" After some progress, multiple key square spawn, but only one holds the key! The others will act like normal panels that reward you with gold, spawn a monster for you to fight, or do nothing.

When you move, the surrounding squares with stars will change both in number, and color.

★ = Higher chance of doing a first attack when encountering enemies. This will delay your enemies' attacks by 1 turn.

★ = Higher chance of receiving a back attack when encountering enemies. This will move up your enemies' attacks by 1 turn. If they're already at 1 turn upon encounter, they will attack immediately, and have 1 turn until their next attack.

★ = Either getting Treasure/gold or encounter Enemies.

The higher the number of ★, the higher the value of treasure/gold or powerful the enemy is.

Tips
Tips

Video
Video of how this all works is here.